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Imagination: Fairy Tail fighting game - Super Moves

Lately, having looked at some of the stuff for recent battle game projects for various anime/manga-related series (such as JoJo's Bizarre Adventure: All-Star Battle, One Piece: Kaizoku Musou 2, Naruto Shippuden: Ultimate Ninja Storm 3 and BlazBlue: Chronophantasma), I've been wondering about what one of these sorts of games for Fairy Tail would be like.

There are many aspects of such a game to think about, one of which are the 'super moves' - the special, powerful techniques that characters have, which can instantly take out an opponent or leave them heavily wounded.

For some characters, the choice of spells and techniques to fill these positions is fairly obvious, others less so. I thought it might be quite interesting to ask everyone here on the Fairy Tail Wiki what they would choose.

This is my question:

If a Fairy Tail fighting game was developed, which techniques should be used as super moves?

These suggestions can be either a single character's super or a combination attack from two separate characters. There may be up to 3 levels of super and multiple mode variations if wished. They might be part of the character's existing arsenal, a slight variation of an existing move, a reference to an event in the series or a video game original move (within reason).

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