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Fairy Tail Wiki

Inept Wiki User

1,633 Edits since joining this wiki
August 28, 2012

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  • Inept Wiki User

    Seeing as it is Christmas, it seems like a good time to ask this question (which came to mind while thinking about the short omake with Santa Makarov).

    This is the question:

    What sort of Christmas presents do you think various characters in Fairy Tail might perhaps hope for, give or receive?

    Merry Christmas, everyone.

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  • Inept Wiki User

    Seeing as it is Halloween, it seems like a good time to ask these questions.

    These are my questions:

    Is there anything, if anything, in Fairy Tail that you have found to be somewhere in the spectrum of scary (from mildly unsettling to creepy to scary to terrifying, though I doubt there will be anything at that last level), by how much and why? Also, are there any particular things, present in the story, that you reckon could be made scary?

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  • Inept Wiki User

    In adaptations of various works, there are many cases where certain aspects that were present in the original work have been left out of the adaptation for some reason (time, space, flow). The effects of these changes vary depending on the circumstances involved. Sometimes leaving some things out is unavoidable, unfortunately.

    My question is this:

    If there was an adaptation of Fairy Tail (such as a video game or book), and due to certain circumstances (such as a lack of time or space, or to improve flow), something (e.g. elements such as characters, techniques, story events, stages etc, other than the vital core elements, e.g. central protagonists, underlying themes) had to be left out, what would you not mind being sacrificed, if anything, …

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  • Inept Wiki User

    After looking at various recent battle game projects for various anime/manga-related franchises, I've been wondering what a Fairy Tail fighting game would be like. There are many aspects of such a game to consider, one of which is how various characters play and the differences between them.

    In fighting games, various characters play differently from others - some are fairly well balanced, some are slow but hit hard and can take hits, some are fast but don't take or deal heavy damage, some fight at a distance or at close quarters, some focus on a gimmick - after all, it wouldn't be as interesting if every character was exactly the same. Usually, things are arranged such that there is a nice balance between the characters.

    My question is this…

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  • Inept Wiki User

    Lately, having looked at some of the stuff for recent battle game projects for various anime/manga-related series (such as JoJo's Bizarre Adventure: All-Star Battle, One Piece: Kaizoku Musou 2, Naruto Shippuden: Ultimate Ninja Storm 3 and BlazBlue: Chronophantasma), I've been wondering about what one of these sorts of games for Fairy Tail would be like.

    There are many aspects of such a game to think about, one of the most important of which is the gameplay and mechanics of the game. There are many ways in which things could be done, some no doubt more preferable than others.

    My question is this:

    If a Fairy Tail fighting game was developed, what sort of gameplay and system mechanics do you think should be implemented?


    (I should really have done this…


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